Reality Rebels™

Lighting generation

Monday, August 5th, 2019

We can't use realtime lighting in our project (too hard on performance) and we can't bake the lighting using standard methods because each level is dynamically generated. So we are working on a custom solution that gives us the flexibility of realtime lighting with the performance and visual benefits of baked lighting.
The lighting generation is slowed down in this video for presentation purposes.

VRScout interview

Saturday, July 6th, 2019

Check out our interview with VRScout!

Virtual reality elevators

Tuesday, July 2nd, 2019

This week we have been working on virtual elevators that let you seamlessly travel between procedurally generated levels (reusing the same physical space).

Random room generation

Tuesday, June 25th, 2019

This week we have been working on dynamically generating random rooms inside and outside of the playspace. These random rooms add more variation to each level and open up new gameplay opportunities (unlocking doors, blocked off areas, etc.).

Shared space multiplayer

Tuesday, June 18th, 2019

This week we have been working on adding artificial intelligence that can adapt to the custom levels (which admittedly looks a bit creepy right now…).